How to make a guest chair with 3dmax???





1. open your 3dmax program, select geometry and click box.



2. create the box from top, to edit the box, select modify and insert the value of Lenght, Width, Height like at the picture.



3. right click at the box and select Convert to Editable Mesh.



4. and click Polygon.



5. rotate the box from perspective and select all the base of the box, like at the picture, and delete it.



6. and then select modify and choose Mesh Smooth.



7. insert the value of Iterations.



8. okay, next step click select and move, and press shift button and drag the box to the right position like at the picture, you should do it from the left view port.



9. right click on the snaps toggle icon and choose tab options, you should insert the value like at the picture.



10. to make a back rest, click select and rotate and copy one of the box like at the picture like at the picture.



11. put the object which you have copied like at the picture.



12. select modify and click vertex.



13. to make you easy to edit it, you can edit it from the front viewport, and make the position of the vertex like at the picture.



14. to make a seat, click select and move and press shift button and drag it like at the picture.



15. to rotate it use select and rotate.



16. go to modify and click vertex.



17. and then drag vertex to upon like at the picture.



18. select all object and group all object.



19. rotate the object that you have group and you will see a hole of the bottom of object.



20. go to modify and select edit mesh.



21. go to modify and select cap holes.



22. select geometry and choose extended primitives.



23. and to make a simple table, click ChamferCly. you can edit the table from parameters.





download the source file??? Click Here

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How to Make a Chrome with 3dMax??





1. Open your 3dmax program, but here I used 3dmax 2010 version, select geometry and click plane.



2. To make it easy, you can create a plane from top.



3. Set the value of the plane like at the picture.



4. okay, next select modify and click bend.



5. insert the value of Angle, Upper Limit and bend axis like at the picture.



6. and you will see a change of the plane, then insert the value of upper limit again.



7. to rotate the plane, you can use select and rotate, like at the picture.



8. I recommend you to follow which I have made, like at the picture.



9. Select modify, click Plane, and you should widen the plane object by increase the value of width, like at the picture.




10. and now, click Material or you can use the shortcut by pressing the button "M" on your keyboard, Click Assign Material to Selection.



11. next go to geometry and choose Extended Primitives.



12. Click Torus Knot.



13. to make you easy, you should make it from the Top, and go to modify and insert the value of Torus Knot like at the picture.



14. to rotate the Torus Knot, Use select and rotate. and make it as possible you want.



15. go to geometry and choose Standard Primitives.



16. Select Shapes and Click Text.



17. I type the text is CHROME, and click it to the Front view port.



18. Select Modify and choose Bavel.



19. to change the position of the text, use Select and Move, select and rotate. and make it as possible you want.



20. and now, click Material or you can use the shortcut by pressing the button "M" on your keyboard.



21. And click the second circle.



22. Click Maps.



23. On the Reflection, click None button and click Reytrace.



24. Click None button and select Bitmap.



25. Choose the image you have and click Ok, Click Assign Material to Selection



26. find the Blinn Basic Parameters, Click Ambient and choose the dark color like at the picture, click Ok, and drag the circle to the text object.



27. and now we will make a Material for the Torus Knot. Click Material or you can use the shortcut by pressing the button "M" on your keyboard, Click to the thirdly circle, like at the picture.



28. Click Maps, On the Reflection, click None button and click Reytrace.



29. Click None button and select Bitmap.



30. Choose the image you have and click Ok, Click Assign Material to Selection.



31. Okay to render our project, we should create a light. Select Geometry, Choose Lights and Click Skylight, like at the picture.



32. Click to the left view port to show the skylight and use select and rotate to edit the position of it.




Click Here To Download the source file

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